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Permissions Reference

This page lists every permission node Verité uses, its default, and what it grants. Nodes are grouped by family: verite.* for core features, veritedoux.* for chat and build helpers, veritesauver.* for moderation, and the legacy drigz.staff.* family for inventory spectating.

Defaults follow the Bukkit convention:

  • op means server operators hold the node automatically. Everyone else must be granted it.
  • false means no one holds the node until it is granted explicitly, including operators.

ASCII node names

Permission nodes are always ASCII, even though the plugin name is written "Verité" in prose. Grant nodes exactly as written, for example veritesauver.ban, not veritésauver.ban.

How inheritance works

Some nodes declare children. Granting a parent automatically grants each child listed under it, unless you override the child directly. Children are shown in the "Grants children" column of each table and are spelled out again where relevant. Granting a child on its own does not grant the parent.

Core family: verite.*

These nodes cover the admin command surface, captcha bypass, and vanish.

Node Default Grants Grants children
verite.admin op Use the Verité admin commands (/verite status, /verite reload, /verite count). none
verite.bypass false Exempt the holder from captcha challenges. none
verite.vanish op Toggle your own vanish with /vanish. none

Vanish sub-nodes

The vanish command reads several further nodes to decide who may see hidden staff and which vanish perks apply. These nodes are checked in code and are not declared with an explicit default, so they resolve to not-granted until you assign them.

Node Grants
verite.vanish.others Hide or reveal another player, for example /vanish Steve.
verite.vanish.see See players who are currently vanished. Without this node, vanished players are hidden from you.
verite.vanish.fly Keep flight enabled while vanished (when the vanish flight option is on).
verite.vanish.fly.keep Retain flight after un-vanishing instead of having it removed.
verite.vanish.invulnerable Be invulnerable while vanished (when the vanish invulnerability option is on).
verite.vanish.effects Receive the configured vanish potion effects (when the vanish effects option is on).
verite.vanish.level.<n> Set the holder's vanish tier to the highest number <n> granted. Higher tiers can see lower tiers. Requires LuckPerms; without it every staffer shares one tier and verite.vanish.see alone governs visibility.

Vanish tiers

verite.vanish.level.<n> is a numeric tier. A staffer at a higher tier can see staff at lower tiers. Grant verite.vanish.level.1, verite.vanish.level.2, and so on. A player's tier is the highest numbered node they effectively hold.

Chat and build family: veritedoux.*

Node Default Grants
veritedoux.flag op Read and edit Verité config flags in-game with /veriteflag.
veritedoux.showbarriers (command permission) Reveal nearby or all barrier blocks to yourself with /showbarriers.
veritedoux.showlight (command permission) Reveal nearby or all light blocks to yourself with /showlight.

Command permissions

veritedoux.showbarriers and veritedoux.showlight are declared on their commands rather than in the permissions list, so they follow the default Bukkit command permission behaviour. Grant them to the staff who should use those build helpers.

Moderation family: veritesauver.*

This is the largest family. It covers punishments, lookups, chat control, the punishment tree GUI, exemptions, and notifications.

Punishment commands

Node Default Grants Grants children
veritesauver.ban op Ban and tempban players. none
veritesauver.mute op Mute and tempmute players. none
veritesauver.ipban op IP-ban players or addresses. none
veritesauver.ipmute op IP-mute players or addresses. none
veritesauver.kick op Kick players. none
veritesauver.captcha op Manually challenge a player with a captcha. none
veritesauver.warn op Warn players. none
veritesauver.unwarn op Remove warnings. none
veritesauver.lockdown op Seal or lift a server lockdown. none
veritesauver.lockdown.bypass op Join the server during a lockdown. none

Unban and unmute

unban and unmute each split into an "any" node and an "own" node. The "any" node inherits the "own" node as a child, so granting the "any" node also grants the "own" node.

Node Default Grants Grants children
veritesauver.unban op Unban any player. veritesauver.unban.own
veritesauver.unban.own false Unban only punishments you issued. none
veritesauver.unmute op Unmute any player. veritesauver.unmute.own
veritesauver.unmute.own false Unmute only punishments you issued. none

Own-only moderators

To let a staff member reverse only their own punishments, grant veritesauver.unban.own and veritesauver.unmute.own without the parent nodes. The /unban and /unmute commands themselves default to the .own permission.

Warnings and lookups

Node Default Grants
veritesauver.warnings op View other players' warnings.
veritesauver.checkwarn op Check a player's warning count.
veritesauver.warnlist op List all active warnings.
veritesauver.checkban op Check a player's ban status, and list active bans.
veritesauver.checkmute op Check a player's mute status, and list active mutes.
veritesauver.dupeip op List accounts sharing an IP.
veritesauver.iphistory op View IP history.
veritesauver.namehistory op View name history.
veritesauver.lastuuid op Resolve a name to its last UUID.
veritesauver.history op View a player's punishment history.
veritesauver.staffhistory op View punishments a staff member issued.
veritesauver.staffrollback op Reverse a staff member's recent punishments.
veritesauver.prunehistory op Delete inactive punishment history.
veritesauver.geoip op Look up the country for a player or IP.
veritesauver.whois op View a player's full account dossier.
veritesauver.whois.ip op Include the raw last IP in a whois dossier.
veritesauver.seen op Show when a player was last online.

Chat control

Node Default Grants
veritesauver.broadcast op Broadcast a message to the server.
veritesauver.chatclear op Clear chat for everyone.
veritesauver.chatmute op Freeze or unfreeze global chat.
veritesauver.slowmode op Set chat slowmode.
veritesauver.chat.bypass op Speak past a chat mute and ignore slowmode.

Admin and the punishment tree

veritesauver.admin reloads the moderation component and lifts duration caps and cooldowns. It inherits both tree nodes. veritesauver.tree.all additionally inherits veritesauver.tree.

Node Default Grants Grants children
veritesauver.admin op Reload the moderation component; bypass duration caps and cooldowns. veritesauver.tree, veritesauver.tree.all
veritesauver.tree op Open the punishment tree GUI (/punish). none
veritesauver.tree.all op Use every punishment tree category regardless of rank mapping. veritesauver.tree

Exemption group

Exemption protects a target from being punished. A target holding veritesauver.exempt cannot be punished unless the issuer holds veritesauver.exempt.bypass. Both nodes also support a type-scoped form, letting you exempt a player from one punishment type while leaving others available.

Node Default Grants
veritesauver.exempt false The holder cannot be punished (unless the issuer has the bypass).
veritesauver.exempt.bypass op Punish players who are otherwise exempt.

Type-scoped exemption

Alongside the broad nodes above, the moderation code also checks a type-scoped form: veritesauver.exempt.<type> on the target and veritesauver.exempt.bypass.<type> on the issuer, where <type> is ban, mute, warning, or kick. For example, granting a player veritesauver.exempt.ban shields them from bans while leaving them muteable. These type-scoped nodes are checked in code and are not declared with an explicit default, so they resolve to not-granted until assigned.

Exemption requires an online target and live permissions

Permission exemption is only evaluated for online targets, because an offline player's live permissions cannot be read. An offline target is never treated as exempt. Console issuers are never blocked by exemption.

Notification group

Notification nodes decide who sees each category of moderation broadcast. Note the two false defaults: public punishment broadcasts and captcha announcements are opt-in even for operators.

Node Default Grants
veritesauver.notify.broadcast false See public punishment broadcasts.
veritesauver.notify.silent op See silent (-s) punishment broadcasts.
veritesauver.notify.dupeip_join op Be alerted when an alt of a punished account joins.
veritesauver.notify.client_join op Be alerted when a player joins on a non-vanilla client.
veritesauver.notify.banned_join op Be alerted when a banned player is turned away at login.
veritesauver.notify.captcha false See captcha pass and fail announcements.

Inventory spectating family: drigz.staff.*

The inventory spectate feature (/invsee and /endersee) uses a separate legacy drigz.* node family. The view nodes each inherit tab completion, and the edit nodes inherit the matching view node.

View and edit nodes

Node Default Grants Grants children
drigz.staff.invsee op View a player's inventory. drigz.staff.invsee.tabcomplete
drigz.staff.endersee op View a player's ender chest. drigz.staff.invsee.tabcomplete
drigz.staff.invsee.edit op Edit a player's inventory while spectating. drigz.staff.invsee
drigz.staff.endersee.edit op Edit a player's ender chest while spectating. drigz.staff.endersee
drigz.staff.invsee.tabcomplete op Tab-complete player names for spectate commands. none

Edit inherits view

Granting drigz.staff.invsee.edit also grants drigz.staff.invsee (view), and likewise for the ender chest. You do not need to grant both.

Spectate restriction

Node Default Grants
invsee.no.takeout false While spectating, allow putting items in but never taking items out.

Spectate bypass nodes

Node Default Grants
drigz.staff.invsee.bypass-exempt op Ignore inventory spectate exemption on targets.
drigz.staff.endersee.bypass-exempt op Ignore ender chest spectate exemption on targets.

Spectate exemption nodes

These nodes are held by the players who should be protected, not by staff. Exemption is resolved for online targets directly, and for offline targets through LuckPerms, so it applies whether or not the target is connected.

Node Default Grants
drigz.invsee.exempt false Protects the holder from having their inventory spectated.
drigz.endersee.exempt false Protects the holder from having their ender chest spectated.

Bypassing spectate exemption

A staff member with drigz.staff.invsee.bypass-exempt (or the ender chest equivalent) can spectate a target even if that target holds the matching exemption node.